MATE

MULTIDIMENSIONAL ANALYTICAL TRAINING IN EDUCATION

Progress

The ALTA conference aimed to be an opportunity to gather European educational actors, from policy makers to practitioners to researchers. At ALTA’2017 scholars from many EU countries presented their research, projects and discussed their experiences in the field of e-Learning methodologies, educational projects, innovations and new technologies applied to education and research. More than 150 scholars and practitioners, teachers and educators from Lithuania and other EU countries took participated and shared their research at conference plenary and workshop sessions.

On the 16th of November 2017 J. Kasperiuniene from Vytautas Magnus University presented MATE project at international scientific-practical conference ALTA2017 “Advanced learning technologies. Smart education” live and poster sessions. Conference participants were interested in serious game application to primary school education, virtual and augmented reality solutions. They were interested how the project results would be implemented to formal school education.

Conference plenary sessions had live broadcast. Conference video recording here http://www.ndma.lt/alta2017/en/broadcasting

Conference photos here https://photos.app.goo.gl/gpyWwrKSXig55JrN2

 

On September 2017 experts from University of La Laguna presented MATE project to Adriana Salazar which is an expert of chess at school in Bogota, Columbia.

Ms Salazar have been working in a chess at school program in Bogota for at least 10 years with nice results. The result of this meeting is the cooperation agreement and participation of Ms Adriana Salazar and children from 8 to 11 years with different level of chess from Bogota in testing phase of MATE online tool.

 

 WSEI as the leader of this part of the work has prepared 500 chess and cognitive stimuli. In the Laboratory of Experimental Psychology WSEI is continuing research involving children 10-13 to select the most effective chess and cognitive stimuli. Currently about 30 children are involved in the study. Chess stimuli are based on tasks such as finding a mate in one go, finding winning combinations, and so on.

During research, data from EEG and Eye-Tracker data is collected from children who perform a variety of tasks. Participation in research is only possible after informed consent of the legal guardian. The results will help you choose the most optimal and best tasks for the final version of the online tool.

 

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